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/ Champak 52 / Volume 52 - JOGO DISK .iso / Games / sidekick.swf / scripts / DefineSprite_1302 / frame_1 / DoAction_2.as next >
Text File  |  2007-10-01  |  6KB  |  161 lines

  1. var ┬º\x01┬º = 884;
  2. while(true)
  3. {
  4.    if(eval("\x01") != 884)
  5.    {
  6.       if(eval("\x01") == 276)
  7.       {
  8.          set("\x01",eval("\x01") - 168);
  9.          ┬º┬ºpush(┬º┬ºpop() === ┬º┬ºpop() >>> ┬º┬ºpop());
  10.          break;
  11.       }
  12.       if(eval("\x01") == 189)
  13.       {
  14.          set("\x01",eval("\x01") - 24);
  15.          if(┬º┬ºpop())
  16.          {
  17.             set("\x01",eval("\x01") - 125);
  18.          }
  19.          continue;
  20.          if(┬º┬ºpop())
  21.          {
  22.             set("\x01",eval("\x01") - 41);
  23.          }
  24.       }
  25.       if(eval("\x01") == 505)
  26.       {
  27.          set("\x01",eval("\x01") + 323);
  28.          if(┬º┬ºpop())
  29.          {
  30.             set("\x01",eval("\x01") + 128);
  31.          }
  32.          continue;
  33.       }
  34.       if(eval("\x01") == 893)
  35.       {
  36.          set("\x01",eval("\x01") - 617);
  37.          if(┬º┬ºpop())
  38.          {
  39.             set("\x01",eval("\x01") - 168);
  40.          }
  41.          continue;
  42.       }
  43.       if(eval("\x01") != 108)
  44.       {
  45.          if(eval("\x01") == 165)
  46.          {
  47.             set("\x01",eval("\x01") - 125);
  48.             break;
  49.          }
  50.          if(eval("\x01") == 956)
  51.          {
  52.             set("\x01",eval("\x01") - 630);
  53.             continue;
  54.             continue;
  55.          }
  56.          if(eval("\x01") == 40)
  57.          {
  58.             set("\x01",eval("\x01") + 220);
  59.             ┬º┬ºpush(true);
  60.             continue;
  61.          }
  62.          if(eval("\x01") != 260)
  63.          {
  64.             if(eval("\x01") == 175)
  65.             {
  66.                set("\x01",eval("\x01") - 41);
  67.                ┬º┬ºpush(┬º┬ºpop() add (┬º┬ºpop() instanceof mbchr(┬º┬ºpop())));
  68.                break;
  69.             }
  70.             if(eval("\x01") != 134)
  71.             {
  72.                if(eval("\x01") == 828)
  73.                {
  74.                   set("\x01",eval("\x01") + 128);
  75.                   toggleHighQuality();
  76.                   break;
  77.                }
  78.                if(eval("\x01") == 326)
  79.                {
  80.                   set("\x01",eval("\x01") + 518);
  81.                   game_so = SharedObject.getLocal("sidek");
  82.                   if(game_so.data.sauvegarde == 1)
  83.                   {
  84.                      _root.qualiter = game_so.data.qualiter;
  85.                      _root.matchtime = game_so.data.matchtime;
  86.                      set("/:player1Up",game_so.data.player1Up);
  87.                      set("/:player1Left",game_so.data.player1Left);
  88.                      set("/:player1Down",game_so.data.player1Down);
  89.                      set("/:player1Right",game_so.data.player1Right);
  90.                      set("/:player1Action",game_so.data.player1Action);
  91.                      set("/:player2Up",game_so.data.player2Up);
  92.                      set("/:player2Left",game_so.data.player2Left);
  93.                      set("/:player2Down",game_so.data.player2Down);
  94.                      set("/:player2Right",game_so.data.player2Right);
  95.                      set("/:player2Action",game_so.data.player2Action);
  96.                   }
  97.                   else
  98.                   {
  99.                      set("/:player1Up",38);
  100.                      set("/:player1Left",37);
  101.                      set("/:player1Down",40);
  102.                      set("/:player1Right",39);
  103.                      set("/:player1Action",17);
  104.                      set("/:player2Up",87);
  105.                      set("/:player2Left",65);
  106.                      set("/:player2Down",83);
  107.                      set("/:player2Right",68);
  108.                      set("/:player2Action",32);
  109.                      leftkey1.gotoAndStop(eval("/:player1Left"));
  110.                      rightkey1.gotoAndStop(eval("/:player1Right"));
  111.                      upkey1.gotoAndStop(eval("/:player1Up"));
  112.                      downkey1.gotoAndStop(eval("/:player1Down"));
  113.                      actionkey1.gotoAndStop(eval("/:player1Action"));
  114.                      leftkey2.gotoAndStop(eval("/:player2Left"));
  115.                      rightkey2.gotoAndStop(eval("/:player2Right"));
  116.                      upkey2.gotoAndStop(eval("/:player2Up"));
  117.                      downkey2.gotoAndStop(eval("/:player2Down"));
  118.                      actionkey2.gotoAndStop(eval("/:player2Action"));
  119.                      game_so.data.player1Up = eval("/:player1Up");
  120.                      game_so.data.player1Left = eval("/:player1Left");
  121.                      game_so.data.player1Down = eval("/:player1Down");
  122.                      game_so.data.player1Right = eval("/:player1Right");
  123.                      game_so.data.player1Action = eval("/:player1Action");
  124.                      game_so.data.player2Up = eval("/:player2Up");
  125.                      game_so.data.player2Left = eval("/:player2Left");
  126.                      game_so.data.player2Down = eval("/:player2Down");
  127.                      game_so.data.player2Right = eval("/:player2Right");
  128.                      game_so.data.player2Action = eval("/:player2Action");
  129.                   }
  130.                   leftkey1.gotoAndStop(eval("/:player1Left"));
  131.                   rightkey1.gotoAndStop(eval("/:player1Right"));
  132.                   upkey1.gotoAndStop(eval("/:player1Up"));
  133.                   downkey1.gotoAndStop(eval("/:player1Down"));
  134.                   actionkey1.gotoAndStop(eval("/:player1Action"));
  135.                   leftkey2.gotoAndStop(eval("/:player2Left"));
  136.                   rightkey2.gotoAndStop(eval("/:player2Right"));
  137.                   upkey2.gotoAndStop(eval("/:player2Up"));
  138.                   downkey2.gotoAndStop(eval("/:player2Down"));
  139.                   actionkey2.gotoAndStop(eval("/:player2Action"));
  140.                   minute = _root.matchtime / 60;
  141.                   break;
  142.                }
  143.                if(eval("\x01") == 844)
  144.                {
  145.                   set("\x01",eval("\x01") - 844);
  146.                   break;
  147.                }
  148.             }
  149.             set("\x01",eval("\x01") + 371);
  150.             ┬º┬ºpush(true);
  151.          }
  152.          set("\x01",eval("\x01") - 85);
  153.       }
  154.       set("\x01",eval("\x01") + 81);
  155.    }
  156.    set("\x01",eval("\x01") + 9);
  157.    ┬º┬ºpush(true);
  158.    continue;
  159.    ┬º┬ºpush(true);
  160. }
  161.